Werner "Wesp5" Spahl, revered for crafting the indispensable Unofficial Patch for the cult classic Vampire: The Masquerade – Bloodlines, has once again captivated the community. His latest endeavor sheds light on the elusive, original vision for Bloodlines 2, a project that was unfortunately terminated by publisher Paradox in 2021, long before The Chinese Room developed the version we saw last year.
Over a span of several days, Wesp5 has progressively released four compelling videos, showcasing gameplay segments and developmental assets from this canceled iteration of Bloodlines 2. This follows his earlier revelation last November, where he presented a silent demonstration reel illustrating various powers from the unreleased game.
Among the more recent video releases, two distinct slideshows feature a collection of still images from Bloodlines 2's developmental phase, accompanied by the evocative compositions of Rik Schaffer, the celebrated composer from the first Bloodlines game. One video, titled "HSL Bloodlines 2 – People," offers an insightful look into character models and screenshots, while "HSL Bloodlines 2 - Locations" unveils maps, conceptual art, and detailed environmental visuals from the game.
Wesp5 has also uploaded two extended gameplay sequences that provide a deeper understanding of the game's initial design. The "Warehouse" video depicts a stealth-based infiltration of a warehouse and office complex, hinting at a partially implemented boss encounter and a scene where the player disrupts an office gathering, possibly utilizing vampiric mind control abilities. The "Medical" segment transports viewers to a haunting hospital environment, complete with impressive jump scares, unsettling visuals, and historical flashbacks to the institution's 1930s origins. Even in its preliminary stage, this level appears to be a heartfelt homage to Bloodlines 1's memorable and eerie Ocean House Hotel area.
While the presented gameplay remains in a rudimentary and incomplete state, its underlying design ethos appears to align more closely with the interactive and narrative depth of the original game. It suggests a less polished, but potentially more engaging, RPG experience compared to the more action-oriented direction taken by The Chinese Room's version of Bloodlines 2. This early vision carries the characteristic "Elder Scrolls-esque" or "Bloodlines One-sy" feel, emphasizing intricate RPG elements over seamless action mechanics.
Ultimately, it remains speculative whether this initial version under Hardsuit Labs would have achieved its full potential. Canceled projects often retain an idealized status among their devoted followers, their lofty expectations untarnished by the compromises and realities of development. In contrast, Fraser Brown, PCG's online editor, evaluated the finally released Bloodlines 2 for what it was: a more structured action-RPG boasting a compelling narrative and strong vampire aesthetics, albeit with some notable shortcomings, particularly in its secondary content.